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Old Feb 09, 2007, 08:21 PM // 20:21   #1
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Guild: Hall Of Heroes Is Our [Home]
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Lightbulb New Guild Rank/Permission systems

When I started playing MMORPG's, I played Tibia... there you had a function to choose the names of ranks in the guilds. When I came to GuildWars i saw a horrible sight: There were only 3 ranks and you couldnt change anything of them! The name is GuildWars isnt it?

My suggestion is that you could have a max of say... 5 ranks? You could name them yourself and you could change the permissions of the different ranks.

A normal guild could look like this:
The Leader (Rank1) [All Permissions]

Vice Leaders (Rank2) [Permission to do anything except promote (to higher than rank 3, and kick ppl]

Major (Rank3) [Permission to invite people and promote ppl to Rank4]

Corporal (Rank4) [Permission to recruit]

Private (Rank5) [No special permissions]

This would make the leader able to have more control of his guild. Please post comments of what you think
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Old Feb 09, 2007, 09:33 PM // 21:33   #2
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Don't fix what ain't broken?
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Old Feb 10, 2007, 12:50 AM // 00:50   #3
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Guild: Da Nine Missing Nin of Akatsuki [llll]
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i'd say its fine as it is, but i agree on one thing...it has more control over the guild. overall i'd say nothing needs to be changed.
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Old Feb 11, 2007, 12:16 AM // 00:16   #4
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Don't fix what isn't broken is right. I've never had any problems so far. It would be nice, but it isn't necessary.
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Old Feb 11, 2007, 12:32 AM // 00:32   #5
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if you don't have a big problem with it now, you shouldn't complain, since "fixing" it could make it worse.
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Old Feb 11, 2007, 02:27 AM // 02:27   #6
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"Recruiting for active no noob guild. First 5 members become officers."

Why exactly do ranks matter? A guild member has essentially two options. Promote and kick. Leader has additional option of disbanding.

Yes, it's Guild wars. But not about some titles, but about guild oriented gameplay - one which isn't affected by this much.

The problems with high division happens with inactive members, with incorrect promotions, and similar. Keeping it simple in case of GW is better, since it leaves less options for abuse.

GW promotes active gameplay. Make officers only people who are active and who'll do the guild duties. If they don't or aren't active, demote or kick them. But adding too much management is redundant when most guilds don't even have 5 members, and the large ones are arranged by alliances anyway.
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